top of page

SUPER CHICKEN CATCHERS is a game project created by ISART students.

He won the Technical Prize during PlayMyGame at Isart Digital Paris.

You play in a 2V2 arena. Each team is composed of a rider and a mount. Your goal is to catch more chickens than the enemy team.

The rider can use his gyrocopter and his yo-yo to attack and catch the chicken; the mount can charge and drift to chase the chicken.

The rider can get on and off the mount to catch the flying chickens.

Engine : Unreal Engine 4.13 & 4.16

Producer: Paul-Emile LE REUN

Game Design: Maxime BODIN, Rafael LOPES

Lead Game Art: Benoit RICHARD, Sylvain LACERES
Game Art: Marion CHABROL-SUPT, Etienne POV
Game Programming: Alexis COEURDEROY, Yanis HAMEL, Ilyes OUHABI
Music & Sound Design: Elissa MLEIEL

Work on this Project : We were at first 2 Game-Artist on this game for the first 6 mount. As we were used to work together with Benoit Richard, we manage to separate our work according to our skills.

Benoit was in charge of all the texturing, most of the asset modelisation (character & environment), the learning of Unreal Engine and all of the integration and I did the concepts and mainly made the setup and all the animations for the differents characters. The biggest part of the job was to make sure that the animations and differents setups work together for all the situations.

In January 2 Game Artist from the previous year in the GameArtist section at isart digital join us, and did a great work. Etienne has worked on the FX of the game, and Marion did a lot of various things, like Mideling, UI, Texturing, animation ect.. 

Benoit and i were in charge of the managing of the second year student wo worked with us for our project.

bottom of page